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Determining Birth Dates

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Mar. 2nd, 2012 | 04:43 pm

In Mattsmyra, a very specific method is used to determine the birthdate for a new sim.

At the precise moment when the name tab for the sim baby appears, two things are checked - how far are we into the current season, and what time is it?




In this particular case, we're in the beginning of spring, which is March. (Middle = April, End = May, obviously)

So - baby Lisa is born in March.
 
Then look at the time, the minutes say 36. If the minutes are higher than the maximum date for the current month (March 31, April 30...), the max date is subtracted from the minutes

In this example: 36 (minutes) - 31 (max date of March) = 5
Which means Lisa's birthdate is the 5th of March.

The year is decided from the cycle we play. Midnight is year end, while 2 am, when all guests leave, is rotation end. That means in this case that Lisa was born in '93, even though the rotation officially ended after '92.

Townies get their birthday on the date they are first presented on this blog. So if a new townie was introduced today, his birthday would be March 2nd. Year is decided compared to the sim he moves in with.
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Comments {4}

ndayeni

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from: ndayeni
date: Mar. 3rd, 2012 12:06 am (UTC)
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I've long wondered how you came up with the birth dates. I've seen people use various methods, and yours seems pretty simple.

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j68_birka

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from: j68_birka
date: Mar. 3rd, 2012 07:46 am (UTC)
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It is pretty simple. It also works without Seasons - then I would use the hour on the clock as month.

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ciyrose

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from: ciyrose
date: Mar. 5th, 2012 09:19 am (UTC)
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So that's how you figure the date. :) I certainly do something similar, although I still use the hour for the date, but in Fellowship One land a season lasts 5 years. I do something a little different with the minutes too, but it's cool to see how other people do it and how it compares to what you do. :D

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jungfrun68

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from: jungfrun68
date: Mar. 5th, 2012 09:49 am (UTC)
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I'm glad you like my extra materials - I always like to read other simmers approach to the game, so I thought I'd share :)

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